There might be plot spoilers. You have been warned.
Hello, dear Patrons, and welcome to the last (thus far) chapter of this fic! I say “thus far” because the author, like many who end up here in the Library, posted several chapters close together and then has done nothing with the fic for a long time – in this case, over a year. So it goes.
In the previous chapter, we made it through another cutscene in which Link (and Alaya) activated the Sheikah Tower on the Great Plateau and the Old Man sent them on a fetch quest to the nearby Sheikah Shrine with the promise of sweet paragliders as a reward. The still pantsless Alaya added absolutely nothing to any of the scenes, spending most of her time brooding and/or having some sort of traumatic flashback that left no lasting effect on her. The chapter ended with Alaya running off to the shrine, presumably with Link following behind her.
That’s right – we’re finally getting to the physics puzzles! Yay.
To the fic! Which starts with an Author’s Note.
A/N: Of course, I get more into the game of Breath of the Wild and come across an interesting memory that causes a little plot hole in the original idea of my story.
Gee, it’s almost as if you should actually finish something before you start writing fanfics that “improve” the plot. (Fun side note, my spell-checker tried to change ‘improve’ to ‘improvise’. I’ve trained it so well.)
Well, I tweaked it a little, but all is good and there is still mystery and drama to enjoy!
Really? When does that start? Because so far it’s just been a few mangled cutscenes with a brief bit of no that interesting gameplay in between.
Nothing has changed with any of the chapters posted so far,
Because editing is hard.
so you don’t have to worry
Wasn’t planning on it.
Title: Mass Vexations
Author: Herr Wozzeck
Media: Video Games
Topic: Mass Effect, with a dash of Heavy Rain, Dead Space, Dragon Age, and other assorted properties
URL: Mass Vexations 1, Mass Vexations 2, and Mass Vexations 3. Also, the TVTropes Page.
Critiqued by Herr Wozzeck
Hello folks, and welcome to the fourth installment of the MV retrospective. Well, I think this is about gonna wrap it up here, and we’re going to go in with miscellaneous criticisms that aren’t super major, and also maybe even get into the rewrites I did throughout the series, and also some things about the series I don’t totally hate.
So yeah, this’ll be a slightly longer installment, but hey, we’re almost there! So let’s get to it!
Title: Legend of Zelda: The True Force
Author: Hikari no Vikki
Media: Video Game / Movie
Topic: Legend of Zelda / Star Wars
Genre: Adventure / Fantasy
URL: Legend of Zelda: The True Force
Critiqued by TacoMagic
Welcome back to The Exposition Force! Or something like that. Last time we covered the first half of Dodongo Cavern and shared some Conversation of Deep Foreboding™ with Impa and Auru in which we learn that Zelda is to multiclass as a Mage/Jedi. Those familiar with the mechanics already know that, while fun, multiclassing really only trades increased versatility for a gimped spell list. Prestige classes notwithstanding. Anyway, Zelda is also apparently their last and only hope, as if Impa already forgot her other asset of a small boy and his bitchy fairy companion.
Okay, yeah, I can see why she didn’t list that as among her assets.
Once again, here’s your Link to the Playlist for the Ocarina of Time LP, in case you need to refresh yourself on all the parts I’ll be skipping.
We join Link and Sexy!Navi on location as they wake up from their nap in Dodongo Cavern.
Hello hello all you patrons, and welcome to the second ever fancomic ever to be featured here on Library Of The Damned… which also happens to be the very first Sly Cooper fanwork featured on the Library of the Damned.
For those unfamiliar, the Sly Cooper games (‘Sly Raccoon’ in Europe, for some reason) were a trilogy of stealth/parkour-heavy platformers released throughout the early 2000s (as well as a fourth game, Sly Cooper: Thieves In Time which was released in 2013 under a different developer and wasn’t quite as good), featuring the titular raccoon and his gang engaged in a variety of elaborate Mission Impossible style international heists pursued by the tireless Interpol inspector Carmelita Fox.
Really, just about everything you need to know about the basic premise of the trilogy is explained in the first game’s introductory cutscene:
There’s obviously a lot more that goes on throughout the series, although most of it can be covered under the general category of ‘shenanigans’- Murray gets upgraded by the beginning of the second game from simply ‘driver’ to the all-around muscle and heavy-hitter of the Cooper Gang, Bentley ends up confined to a wheelchair, they recruit some new members and move on from the Fiendish Five to bigger and tougher marks, but overall the games stick to the same tried-and-true formula of “find some rich douchecanoe hiding out in an exotic locale, rob ‘em blind of their ill-gotten gains, blow town and leave Interpol to pick up the pieces”. (I am also being intentionally vague here because there’s a major spoiler regarding the final mission of the first game that I predict I’ll actually be able to get a goodly ways into the comic without having to discuss and it’s really best to experience the whole thing the way the writers intended).
I wouldn’t say the story is neglected, quite the opposite in fact, but it’s minimal and the focus is mostly on gameplay as overall the series is kind of campy and doesn’t take itself too seriously (although, as I mentioned above, there are more than a few legitimate HOLY SHIT moments spread throughout). The best way to describe it would be that Sly Cooper is a sports car to Assassin’s Creed‘s minivan.
All of which brings us to our offering of the day, Sly Cooper: Thief Of Virtue.
No, don’t worry, it is not in fact a porno.
Title: Maya and Raider
Media: Video Game
Critiqued by Delta XIII and BatJamags
D: Well, the plans I had for a Reader Submission Riff mostly fell through, but there is a silver lining here: this will instead be a collab riff between myself and Batjamags. So there’s that.
D: Also, this is (at time of writing), the halfway point of the fic!
D: Anyway, without further delay:
Maya and Raider
(insert joke here)
Sorry about the long delay
B: EP thinks fanfiction is posted on a schedule. (1)
but I went to Scotland
B: EP inflicted himself on an unsuspecting sub-country? EP is a dick to Scotlands. (2)
and my cat had to be put down
B: Someone thought it was a good idea to give EP a cat. Poor thing. (3)
and college just started.
B: EP got into college. (4)
Title: The Shadow Warriors
Author: Shadow knight1121
Topic: Justice League
URL: Chapter 12
Critiqued by BatJamags (GoodJamags)
Hello once again, patrons! I’m your host, BatJamags, and I’m back with more of The Shadow Warriors, the fic that’s about to have a Big Twist™. How do I know this (other than the fact that I already finished the riff and am writing this introduction as I split it in half)? Because the chapter title is “Revelations,” so unless it’s about the Bible, I’m guessing we’re in for a shocking twist.
Hello, and welcome back to “A Branch of Burden,” by Ravager Animas! I’m your host, SC, and last time, Falahein went down into the Lush Woodlands, I yammered on and on and on about maps like some senile old sailor who doesn’t know how to shut up (I also tried to convince the Secret Clubhouse that we needed to make a map of the Library so that people could finally know how to get around the joint, but all those maps either exploded or devoured themselves, so that’s apparently a no-go), and then the team tried to steal treasure from a sleeping Cutter without dying. They succeeded, and were then promptly robbed by a guild of assholes who I’m not entirely convinced aren’t some of our interns misbehaving again, and as one final fuck-you to the newbies, the asshole guild purposely wake up the Cutter to tear them apart.
And that’s where we come back into the action, here in chapter five, “Our Own Sense of Justice.”